Next up was Sulka Haro, who opted not to focus on his first time, but rather on yours. His game is more about user-generated content and social interaction than reliving his romantic history. A round of "Your First Time" begins with a player picking a photo that represents a moment from their romantic or sexual history. If you kissed your sweetheart on the steps of your high school, you might pull up a picture of a staircase, for example. You then present your picture to the other players, but don't explain it. They then have to create a story that goes with the picture. When the stories have been shared, the player who chose the picture explains the story behind it. Haro admitted that the tricky part of the game is keeping it clean - he suggested using something like Flickr to keep porn out of it.
Last up was last year's winner, Steve Meretzky who started off his presentation in his usual humorous style, describing some of the various game designs he considered, but ultimately rejected, including Hump, Hump Revolution, Where's Dildo?, and Call of Booty. But when he began to explain he game he eventually created, "Wait, Time Passes," his demeanor changed completely. His game is a journey through three stages of his life- high school, college, and adulthood - takes place in Second Life and is driven by conversation and social interaction. The high school level is "miserable" and impossible to win because you're such a geek that no-one will talk to you. College is slightly better, as you begin to gain a modicum of acceptance from others - you have a chance of getting laid. In the last stage, you have the greatest chance of success, because you've finally become comfortable enough with your own geekitude to be happy. When he began his presentation, he said he hoped it was "from the heart," and he certainly succeeded.