Mass Effect is the Most Important Science Fiction Universe of Our Generation
I agree with a lot of this. Is it more important than say BSG? I don't know. Maybe? Let me get back to you in a month or two after I've played Mass Effect 3.
But this article makes a long and credible argument in favor of the Mass-iverse as revolutionary text.
Why Mass Effect is the Most Important Science Fiction Universe of Our Generation
Mass Effect is a video game. Specifically, a role-playing, third-person shooter hybrid, affectionally called an action-adventure game. If you're not into video games, the idea is you run around talking to characters and exploring environments, uncovering the narrative layer by layer through dialogue, discoveries, and connecting seemingly unrelated events. There are also some parts that involve gun-fights, special powers, and explosions – hence action-adventure. As a vessel for an epic science fiction narrative, the medium of action-adventure game affords three immediate advantages – setting, casting, and emotional involvement.
The first advantage, setting, involves the portrayal of alien species and alien worlds with ease. Novels require descriptions, comics require painstaking drawings, films and television require either hours of expression deadening makeup or expensive CGI. In a video game, rendering an asari or a hanar requires the same amount of work as a human. Want a cast of thousands? No problem. Need a mob of hundreds of individuals representing fifteen different species rendered inside an colossal ancient space station? No sweat.
What does that mean for the story? That you believe that other races matter and are deeply intrenched in the galactic civilization. Because they are filmed with human actors, series like Star Trek and Star Wars leverage mostly human and very humanoid (vulcan, bajoran, betazoid) characters. Even though we are told humans are only one race among many, we somehow always end up running the galaxy and living everywhere. All the important characters who get the most screen time are human beings.
Sometimes there are a few aliens that look suspiciously similar to humans, save perhaps a few odd markings, ear shapes, or nose-ridges. True aliens, those with confusing cultures or bizarre rituals, are represented by a token character who acts as a stand in for the race (Spock, Worf, Quark).
Not so in Mass Effect. . . .