So You Want To Make A Prime Time Mythology-Heavy TV Series
Chris Byrd watched the event and found it lacking. He offers up suggestions to TV execs thinking of trying to make the next Lost or BSG.
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The Event debuted last night, and did respectable numbers, but like just most sci-fi/mystery/whatever TV shows since… well, Lost, it was a terrible bit of television. Every season it seems there’s one or two “we’re the next Lost” shows in some network’s can; every season most of them fail. FlashForward is the most recent, but also consider Persons Unknown, Kings, Journeyman – nobody will ever learn all the mysteries involved in these shows because nobody cares. At best, you get something like Heroes, Dollhouse or Sarah Connor Chronicles that starts out strong, then limps to a relatively early cancellation.1
The genre successes of the past few years other than Lost have been less continuity-heavy fare.2 This isn’t to say that shows like Supernatural or Chuck don’t have continuity, because they obviously do – but they can also do “monster/spy of the week” episodes to lighten the burden of the ever-present overall metaplot. They don’t require quite the level of commitment to enjoy; there’s a good chance, with any given episode, that you can jump in and watch and be entertained regardless of not knowing all the rules about how Sam and Dean can capture demons, or what the Intersect is exactly. They’re not as entry-level as, say, Law and Order or most other cop procedurals – but they’re certainly more accessible than a show like Lost, where in order to understand what’s going on you basically have to watch from the beginning.
Does this mean you can’t make a successful mythology-heavy show? Of course not: Lost proves that you can – as does Battlestar Galactica, for that matter. But Lost and BSG offer up a set of guidelines for the prospective TV producer that often go ignored.